Since 2003, the DGA has hosted Digital Day events dedicated to providing members with exclusive knowledge and hands-on access to innovations designed to enhance and improve productions. On Saturday, August 27, DGA members and guests returned to the Guild’s Los Angeles headquarters for Digital Day 2022: 20 Years of New Ways to Dream, a live and in-person event that featured the latest in Virtual Production, VFX and Cutting-Edge Production Tools.
Co-hosted by DGA Special Projects Digital Day Subcommittee Co-Chairs Randal Kleiser, Susan Zwerman and Michael Goi, DGA Digital Day 2022 welcomed more than 450 attendees to a day of presentations, panels, exhibits and hands-on demos.
Welcome & Co-Hosts
The day began with a welcome from Special Projects Committee Chair Jeremy Kagan and opening remarks by Digital Day Subcommittee Co-Chair Randal Kleiser. Kleiser and his fellow Digital Day Subcommittee Co-Chairs, Susan Zwerman and Michael Goi, each participated as moderator for several of the panels and presentations throughout the day.
Keynote Address: James Cameron
Live via video from New Zealand, visionary Director James Cameron shared his experiences bringing the sequel to his DGA Award-nominated feature Avatar, Avatar: The Way of Water to the big screen.
During a conversation moderated by Digital Day Subcommittee Co-Chair Randal Kleiser, Cameron spoke about working with virtual cameras on the project.
“The virtual camera sees not the actor, but it sees the character in the world,” said Cameron. “I use that in real time when I’m working with the actors to kind of frame the shot. I can zoom in. I can move around through a world space with the various controls on the system. But I also use it after the fact when the actors have gone on to another movie or gone home to do the actual final shot. We can see the actors. We can see their facial performances. We can see the world. We can play with the lighting. It’s a very creative process.”
Pulling Off Everything Everywhere All On A Small Budget
Directors Daniel Kwan and Daniel Scheinert, collectively known as "Daniels," discussed how a limited budget resulted in a creative use of special and visual effects for their comedic sci-fi action feature, Everything Everywhere All at Once.
During the presentation, the Daniels explained how their collaboration and details from their previous projects informed the filmmaking techniques they utilized in the making of their most recent film.
Discovering Virtual Production: Best Practices from Prep to Shoot
In this panel presented by the Western AD/UPM Council VFX/Digital Technology Committee, attendees were able to explore the latest Virtual Production workflows with Warner Bros VP of Virtual Production Ryan Beagan, Lux Machina Director of Physical Production Dani Bellar Pilukas, and The Book of Boba Fett’s 1st AD Heather Wagner and DP David Klein in a conversation co-moderated by Committee Chair Susan Zwerman and The Third Floor’s CEO & Co-Founder Chris Edwards.
During the conversation, the panelists spoke about the prep that goes into shooting in an LED volume stage, collaborating with the director and other departments to streamline each day of shooting and the tools used to help creative teams prepare for virtual production.
Raising the Volume: TV Directors Utilizing Virtual Production
In this panel, Directors Bert & Bertie (Our Flag Means Death), Dan Liu (Star Trek: Strange New Worlds) and Greg Yaitanes (House of the Dragon) shared their experiences of adapting to shooting on virtual production stages in a conversation moderated by Digital Day Subcommittee Co-Chair Michael Goi (Avatar: The Last Airbender).
During the conversation, the panelists discussed their first encounters with virtual production, the experience of working in the volume as a guest Director and how flexible they found working with the technology given the pressures of a television shooting schedule.
Exhibits & Hands-On Demos:
Digital Day 2022: 20 Years of New Ways to Dream also featured Exhibits & Hands-On Demos including:
- An interactive exhibit featuring a VR and telepresence presentation by The Car Stage
- A look at how to manage film & television workflows with an all-in-one app featuring SAG-AFTRA approved digital background vouchers by Cinapse
- A demonstration of how to create kinetic camera moves with the ZeeGee to stabilize footsteps and reduce operator fatigue and locate dynamic floor to ceiling movement and lightning fast setups with the AntigravityCam by Cinema Devices
- A way to immerse yourself in a creative studio and projection based XR stage specializing in virtual productions featuring augmented and real-time in camera VFX, content creation and projection mapping by Create This
- A look at how the power of artificial intelligence is inventing the tools of tomorrow to accelerate workflows, transform production, and embolden creativity by DGene AI Technology
- A demonstration of how to be tech savvy and familiarize yourself with tools to take with you on set and improve your work productivity by Digital Day Programming Committee
- A way to interact with custom virtual production workflows that provide Directors and ADs hardware and software solutions for their next feature film or broadcast live event by Fuse Technical Group
- A method to capture live action performances in full 3D at Metastage’s state-of-the-art studio, which offers specialized production, metaverse consultation, volumetric capture, digital twins, location scanning, motion capture & more by Metastage
- A demonstration of how to access ultra-precise camera tracking and robotic cinematic heads through virtual productions innovations by Mo-Sys Near Time Technology
- A way to digitize live actors and objects into the virtual world using the 3D Hologram Camera by NLight
- A method of pushing the boundaries of virtual production using cutting-edge VP tools and stages for pre-production and production by Orbital Studios
- A demonstration of how to place yourself in a state-of-the-art mobile virtual production environment allowing to seamlessly pull focus from real objects, through the LED wall, to focus on virtual objects whilst tracking and organizing all footage based on pre-production goals and post-production needs by PRG
- A demonstration of how to teleport yourself with the first device that lets people beam themselves to a location thousands of miles away and interact with people there by Proto Hologram
- A look at a new visual medium leveraging industry-leading high-speed vision sensor technology to enable a glasses-free, high-resolution 3D modelling, and visualization experience by Sony
- A method to visualize and conceptualize sets in the design, review, and early build process in The Third Floor's Chimera using Microsoft HoloLens augmented reality (AR) glasses by The Third Floor
See video from this event in the gallery below.
About the Panelists:
Keynote Address: James Cameron |
|
|
Pulling Off Everything Everywhere All On A Small Budget |
|
Discovering Virtual Production: Best Practices from Prep to Shoot |
|
|
![]() Beagan started 14 years ago in the motion capture industry. While working on Jon Favreau’s The Jungle Book, the breakthrough to use game engines on set solidified his belief that virtual production was the future. His work on features such as Steven Spielberg’s Ready Player One, Chris Sanders’s The Call of the Wild and Robert Zemeckis’s The Witches continued the evolution of what real time workflow can mean for the filmmaking process. After joining Warner in 2020, the first project Beagan led was the build of a state-of-the-art LED virtual production stage, for the first show to use the stage, HBO’s House of the Dragon. |
|
![]() Zwerman has worked as the Studio Executive Producer for Exceptional Minds where she provided young artists on the autism spectrum career opportunities in digital animation and visual effects on feature films such as Black Widow, Star Wars: Episode IX – The Rise of Skywalker, Avengers: Endgame, Captain Marvel, Green Book and Black Panther. She is a member of the Academy of Motion Picture Arts and Sciences, the Producers Guild of America, and the Visual Effects Society. She is also the editor — with Jeffrey Okun — of The VES Handbook of Visual Effects. A DGA member since 1979, Zwerman received the 2013 Frank Capra Achievement Award in recognition of career achievement and service to the industry and to the Guild. Zwerman is a member of the Special Projects Committee, Co-Chair of its Digital Day Subcommittee and serves as Chair of the DGA Western AD/UPM Council VFX/Digital Technology Committee. |
|
|
Raising the Volume: TV Directors Utilizing Virtual Production |
|
![]() Liu’s directorial credits include episodes of The Walking Dead and its spin-offs, Fear the Walking Dead and The Walking Dead: World Beyond; as well as episodes of For All Mankind, Shadow and Bone, Kung Fu, NCIS: Los Angeles, Star Trek: Picard and Star Trek: Strange New Worlds. He has been a DGA member since 2017. |
|
|
About the Special Projects Committee
Special Projects is the educational and cultural arm of the Directors Guild of America, providing its members opportunities for creative exchange to advance their craft and celebrate the achievements of directors and their teams. The Committee is chaired by Director Jeremy Kagan. The Digital Day Subcommittee is chaired by Randal Kleiser with co-chairs Michael Goi and Susan Zwerman; and the Digital Day Subcommittee members are: Brian Frankish, Scott Rindenow, Oz Scott, Arthur Allan Seidelman and Jay Torres.